AI Insights · Timothy · April 2021
Top 5 iOS Boxing Games in Europe: Q1 2021 Performance Review
A Sensor Tower data analysis reveals the performance of the top five boxing games on the iOS platform in Europe for Q1 2021. Discover the trends in downloads and active users for these engaging mobile games.
The first quarter of 2021 has seen varying levels of engagement and downloads for the top boxing games on the iOS platform in Europe. Sensor Tower provides a closer look at how these games have fared during this period.
Idle Workout Master: Boxbun started the quarter with downloads peaking at 27K in the last week of December and saw a downward trend to 9K by the end of March. Weekly active users followed a similar trajectory, decreasing from 35K to 12K over the same period.
Lion Studios' Slap Kings showed more consistency in revenue, ranging from $1.2K to $1.6K weekly. Downloads declined from 20K to 13K, while active users dropped from 88K to 54K from the beginning of January to the end of March.
EA SPORTS™ UFC® by Electronic Arts displayed a mid-quarter spike in revenue, reaching $4.3K in early March, but ended the quarter with a slight decrease in revenue at $2.5K. Downloads showed a decrease from 14K to 9K, and active users saw a modest decrease from 47K to 37K.
Vivid Games S.A.' Real Boxing 2 experienced a dip in downloads from 18K to 6K, with a corresponding drop in weekly active users from 30K to 13K. Revenue remained relatively stable, ranging from $2K to $3K each week.
Lastly, I, The One - Fighting Games by Azur Interactive Games Limited earned around $200 weekly, with a slight increase towards the end of the quarter. Downloads started at 10K and had a slight increase to 6K by the end of March, while active users began at 155K and closed the quarter at 133K.
For more insights on app performance and trends, Sensor Tower's platform offers detailed analytics and data.